Plugin Tutorial » History » Version 4
Jean-Philippe Lang, 2008-08-10 18:10
| 1 | 3 | Jean-Philippe Lang | {{>toc}} |
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| 3 | 1 | Jean-Philippe Lang | h1. Plugin Tutorial |
| 4 | |||
| 5 | h2. Creating a new Plugin |
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| 6 | |||
| 7 | Open up a command prompt and "cd" to your redmine directory, then execute the following command: |
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| 8 | |||
| 9 | 3 | Jean-Philippe Lang | % ruby script/generate redmine_plugin Pools |
| 10 | 1 | Jean-Philippe Lang | |
| 11 | The plugin structure is created in @vendor/plugins/redmine_pools@: |
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| 12 | |||
| 13 | <pre> |
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| 14 | create vendor/plugins/redmine_pools/app/controllers |
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| 15 | create vendor/plugins/redmine_pools/app/helpers |
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| 16 | create vendor/plugins/redmine_pools/app/models |
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| 17 | create vendor/plugins/redmine_pools/app/views |
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| 18 | create vendor/plugins/redmine_pools/db/migrate |
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| 19 | create vendor/plugins/redmine_pools/lib/tasks |
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| 20 | create vendor/plugins/redmine_pools/assets/images |
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| 21 | create vendor/plugins/redmine_pools/assets/javascripts |
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| 22 | create vendor/plugins/redmine_pools/assets/stylesheets |
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| 23 | create vendor/plugins/redmine_pools/lang |
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| 24 | create vendor/plugins/redmine_pools/README |
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| 25 | create vendor/plugins/redmine_pools/init.rb |
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| 26 | create vendor/plugins/redmine_pools/lang/en.yml |
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| 27 | </pre> |
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| 28 | |||
| 29 | 2 | Jean-Philippe Lang | Edit @vendor/plugins/redmine_pools/init.rb@ too adjust plugin information (name, author, description and version): |
| 30 | 1 | Jean-Philippe Lang | |
| 31 | <pre><code class="ruby"> |
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| 32 | require 'redmine' |
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| 33 | |||
| 34 | Redmine::Plugin.register :redmine_pools do |
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| 35 | name 'Pools plugin' |
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| 36 | author 'John Smith' |
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| 37 | description 'A plugin for managing pools' |
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| 38 | version '0.0.1' |
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| 39 | end |
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| 40 | </code></pre> |
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| 41 | |||
| 42 | 2 | Jean-Philippe Lang | Then restart the application and point your browser to http://localhost:3000/admin/info. |
| 43 | 1 | Jean-Philippe Lang | After logging in, you should see your new plugin in the plugins list: |
| 44 | 2 | Jean-Philippe Lang | |
| 45 | 4 | Jean-Philippe Lang | p=. !plugins_list1.png! |
| 46 | 2 | Jean-Philippe Lang | |
| 47 | 1 | Jean-Philippe Lang | h2. Generating a controller |
| 48 | |||
| 49 | 3 | Jean-Philippe Lang | For now, the plugin doesn't do anything. So let's create a controller for our plugin. |
| 50 | Go back to the command prompt and run: |
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| 51 | |||
| 52 | <pre> |
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| 53 | % ruby script/generate redmine_plugin_controller Pools pools index vote |
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| 54 | exists app/controllers/ |
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| 55 | exists app/helpers/ |
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| 56 | create app/views/pools |
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| 57 | create test/functional/ |
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| 58 | create app/controllers/pools_controller.rb |
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| 59 | create test/functional/pools_controller_test.rb |
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| 60 | create app/helpers/pools_helper.rb |
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| 61 | create app/views/pools/index.html.erb |
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| 62 | create app/views/pools/vote.html.erb |
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| 63 | </pre> |
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| 64 | |||
| 65 | A controller @PoolsController@ with 2 actions (@#index@ and @#vote@) is created. |
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| 66 | |||
| 67 | Edit @app/controllers/pools_controller.rb@ in @redmine_pools@ directory to implement these 2 actions: |
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| 68 | |||
| 69 | <pre><code class="ruby"> |
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| 70 | class PoolsController < ApplicationController |
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| 71 | unloadable |
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| 72 | |||
| 73 | @@pools = [ {:id => 1, :title => 'First pool', :question => 'This is the first pool question', :yes => 0, :no => 0}, |
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| 74 | {:id => 2, :title => 'Second pool', :question => 'This is the second pool question', :yes => 0, :no => 0} ] |
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| 75 | |||
| 76 | def index |
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| 77 | @pools = @@pools |
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| 78 | end |
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| 79 | |||
| 80 | def vote |
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| 81 | pool = @@pools.find {|p| p[:id].to_s == params[:id]} |
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| 82 | # saves the vote |
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| 83 | pool[params[:answer].to_sym] += 1 |
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| 84 | flash[:notice] = 'Vote saved.' |
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| 85 | redirect_to :action => 'index' |
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| 86 | end |
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| 87 | end |
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| 88 | </code></pre> |
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| 89 | |||
| 90 | Then edit @app/views/pools/index.html.erb@ that will display existing pools: |
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| 91 | |||
| 92 | |||
| 93 | <pre> |
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| 94 | <h2>Pools</h2> |
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| 95 | |||
| 96 | <% @pools.each do |pool| %> |
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| 97 | <p> |
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| 98 | <%= pool[:question] %>? |
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| 99 | <%= link_to 'Yes', {:action => 'vote', :id => pool[:id], :answer => 'yes'}, :method => :post %> (<%= pool[:yes] %>) / |
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| 100 | <%= link_to 'No', {:action => 'vote', :id => pool[:id], :answer => 'no'}, :method => :post %> (<%= pool[:no] %>) |
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| 101 | </p> |
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| 102 | <% end %> |
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| 103 | </pre> |
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| 104 | |||
| 105 | You can remove @vote.html.erb@ since no rendering is done by the corresponding action. |
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| 106 | |||
| 107 | 1 | Jean-Philippe Lang | Now, restart the application and point your browser to http://localhost:3000/pools. |
| 108 | 4 | Jean-Philippe Lang | You should see the 2 pools and you should be able to vote for them: |
| 109 | |||
| 110 | p=. !pools1.png! |
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| 111 | |||
| 112 | Note that pool results are reset on each request if you don't run the application in production mode, since our pool "model" is stored in a class variable in this example. |
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| 113 | |||
| 114 | h2. Extending menus |
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| 115 | |||
| 116 | Our controller works fine but users have to know the url to see the pools. Using the Redmine plugin API, you can extend standard menus. |
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| 117 | So let's add a new item to the application menu. |
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| 118 | |||
| 119 | h3. Extending the application menu |
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| 120 | |||
| 121 | Edit @init.rb@ at the root of your plugin directory to add the following line at the end of the plugin registration block: |
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| 122 | |||
| 123 | <pre><code class="ruby"> |
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| 124 | Redmine::Plugin.register :redmine_pools do |
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| 125 | [...] |
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| 126 | |||
| 127 | menu :application_menu, :pools, { :controller => 'pools', :action => 'index' }, :caption => 'Pools' |
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| 128 | end |
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| 129 | </code></pre> |
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| 130 | |||
| 131 | Syntax is: |
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| 132 | |||
| 133 | menu(menu_name, item_name, url, options={}) |
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| 134 | |||
| 135 | There are 4 menus that you can extend: |
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| 136 | |||
| 137 | * @:top_menu@ - the top left menu |
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| 138 | * @:account_menu@ - the top right menu with sign in/sign out links |
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| 139 | * @:application_menu@ - the main menu displayed when the user is not inside a project |
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| 140 | * @:project_menu@ - the main menu displayed when the user is inside a project |
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| 141 | |||
| 142 | Available options are: |
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| 143 | |||
| 144 | * @:param@ - the parameter key that is used for the project id (default is @:id@) |
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| 145 | * @:if@ - a Proc that is called before rendering the item, the item is displayed only if it returns true |
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| 146 | * @:caption@ - the menu caption that can be: |
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| 147 | |||
| 148 | * a localized string Symbol |
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| 149 | * a String |
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| 150 | * a Proc that can take the project as argument |
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| 151 | |||
| 152 | * @:before@, @:after@ - specify where the menu item should be inserted (eg. @:after => :activity@) |
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| 153 | * @:last@ - if set to true, the item will stay at the end of the menu (eg. @:last => true@) |
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| 154 | * @:html_options@ - a hash of html options that are passed to @link_to@ when rendering the menu item |
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| 155 | |||
| 156 | In our example, we've added an item to the application menu which is emtpy by default. |
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| 157 | Restart the application and go to http://localhost:3000: |
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| 158 | |||
| 159 | p=. !application_menu.png! |
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| 160 | |||
| 161 | Now you can access the pools by clicking the Pools tab from the welcome screen. |
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| 162 | |||
| 163 | h3. Extending the project menu |
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| 164 | |||
| 165 | TODO |
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| 166 | |||
| 167 | h2. Adding new permissions |
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| 168 | |||
| 169 | TODO |
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| 170 | |||
| 171 | h2. Creating a project module |
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| 172 | |||
| 173 | TODO |