Plugin Tutorial » History » Version 5
Jean-Philippe Lang, 2008-08-10 18:14
1 | 3 | Jean-Philippe Lang | {{>toc}} |
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3 | 1 | Jean-Philippe Lang | h1. Plugin Tutorial |
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5 | h2. Creating a new Plugin |
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6 | |||
7 | Open up a command prompt and "cd" to your redmine directory, then execute the following command: |
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9 | 3 | Jean-Philippe Lang | % ruby script/generate redmine_plugin Pools |
10 | 1 | Jean-Philippe Lang | |
11 | The plugin structure is created in @vendor/plugins/redmine_pools@: |
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12 | |||
13 | <pre> |
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14 | create vendor/plugins/redmine_pools/app/controllers |
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15 | create vendor/plugins/redmine_pools/app/helpers |
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16 | create vendor/plugins/redmine_pools/app/models |
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17 | create vendor/plugins/redmine_pools/app/views |
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18 | create vendor/plugins/redmine_pools/db/migrate |
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19 | create vendor/plugins/redmine_pools/lib/tasks |
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20 | create vendor/plugins/redmine_pools/assets/images |
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21 | create vendor/plugins/redmine_pools/assets/javascripts |
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22 | create vendor/plugins/redmine_pools/assets/stylesheets |
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23 | create vendor/plugins/redmine_pools/lang |
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24 | create vendor/plugins/redmine_pools/README |
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25 | create vendor/plugins/redmine_pools/init.rb |
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26 | create vendor/plugins/redmine_pools/lang/en.yml |
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27 | </pre> |
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28 | |||
29 | 2 | Jean-Philippe Lang | Edit @vendor/plugins/redmine_pools/init.rb@ too adjust plugin information (name, author, description and version): |
30 | 1 | Jean-Philippe Lang | |
31 | <pre><code class="ruby"> |
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32 | require 'redmine' |
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33 | |||
34 | Redmine::Plugin.register :redmine_pools do |
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35 | name 'Pools plugin' |
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36 | author 'John Smith' |
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37 | description 'A plugin for managing pools' |
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38 | version '0.0.1' |
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39 | end |
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40 | </code></pre> |
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41 | |||
42 | 2 | Jean-Philippe Lang | Then restart the application and point your browser to http://localhost:3000/admin/info. |
43 | 1 | Jean-Philippe Lang | After logging in, you should see your new plugin in the plugins list: |
44 | 2 | Jean-Philippe Lang | |
45 | 4 | Jean-Philippe Lang | p=. !plugins_list1.png! |
46 | 2 | Jean-Philippe Lang | |
47 | 1 | Jean-Philippe Lang | h2. Generating a controller |
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49 | 3 | Jean-Philippe Lang | For now, the plugin doesn't do anything. So let's create a controller for our plugin. |
50 | Go back to the command prompt and run: |
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51 | |||
52 | <pre> |
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53 | % ruby script/generate redmine_plugin_controller Pools pools index vote |
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54 | exists app/controllers/ |
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55 | exists app/helpers/ |
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56 | create app/views/pools |
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57 | create test/functional/ |
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58 | create app/controllers/pools_controller.rb |
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59 | create test/functional/pools_controller_test.rb |
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60 | create app/helpers/pools_helper.rb |
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61 | create app/views/pools/index.html.erb |
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62 | create app/views/pools/vote.html.erb |
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63 | </pre> |
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64 | |||
65 | A controller @PoolsController@ with 2 actions (@#index@ and @#vote@) is created. |
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66 | |||
67 | 5 | Jean-Philippe Lang | Edit @app/controllers/pools_controller.rb@ in @redmine_pools@ directory to implement these 2 actions. |
68 | 3 | Jean-Philippe Lang | |
69 | <pre><code class="ruby"> |
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70 | class PoolsController < ApplicationController |
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71 | unloadable |
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72 | |||
73 | @@pools = [ {:id => 1, :title => 'First pool', :question => 'This is the first pool question', :yes => 0, :no => 0}, |
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74 | {:id => 2, :title => 'Second pool', :question => 'This is the second pool question', :yes => 0, :no => 0} ] |
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75 | |||
76 | def index |
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77 | @pools = @@pools |
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78 | end |
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79 | |||
80 | def vote |
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81 | pool = @@pools.find {|p| p[:id].to_s == params[:id]} |
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82 | # saves the vote |
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83 | pool[params[:answer].to_sym] += 1 |
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84 | flash[:notice] = 'Vote saved.' |
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85 | redirect_to :action => 'index' |
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86 | end |
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87 | end |
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88 | 1 | Jean-Philippe Lang | </code></pre> |
89 | 5 | Jean-Philippe Lang | |
90 | For the sake of this example, we simulate a pool model in our @@@pools@ class variable. |
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91 | We could of course use a ActiveRecord model just like we do it in a regular Rails app. |
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92 | 3 | Jean-Philippe Lang | |
93 | Then edit @app/views/pools/index.html.erb@ that will display existing pools: |
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94 | |||
95 | |||
96 | <pre> |
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97 | <h2>Pools</h2> |
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98 | |||
99 | <% @pools.each do |pool| %> |
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100 | <p> |
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101 | <%= pool[:question] %>? |
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102 | <%= link_to 'Yes', {:action => 'vote', :id => pool[:id], :answer => 'yes'}, :method => :post %> (<%= pool[:yes] %>) / |
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103 | <%= link_to 'No', {:action => 'vote', :id => pool[:id], :answer => 'no'}, :method => :post %> (<%= pool[:no] %>) |
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104 | </p> |
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105 | <% end %> |
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106 | </pre> |
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107 | |||
108 | You can remove @vote.html.erb@ since no rendering is done by the corresponding action. |
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110 | 1 | Jean-Philippe Lang | Now, restart the application and point your browser to http://localhost:3000/pools. |
111 | 4 | Jean-Philippe Lang | You should see the 2 pools and you should be able to vote for them: |
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113 | p=. !pools1.png! |
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114 | |||
115 | Note that pool results are reset on each request if you don't run the application in production mode, since our pool "model" is stored in a class variable in this example. |
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116 | |||
117 | h2. Extending menus |
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118 | |||
119 | Our controller works fine but users have to know the url to see the pools. Using the Redmine plugin API, you can extend standard menus. |
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120 | So let's add a new item to the application menu. |
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122 | h3. Extending the application menu |
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123 | |||
124 | Edit @init.rb@ at the root of your plugin directory to add the following line at the end of the plugin registration block: |
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125 | |||
126 | <pre><code class="ruby"> |
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127 | Redmine::Plugin.register :redmine_pools do |
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128 | [...] |
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129 | |||
130 | menu :application_menu, :pools, { :controller => 'pools', :action => 'index' }, :caption => 'Pools' |
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131 | end |
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132 | </code></pre> |
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133 | |||
134 | Syntax is: |
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136 | menu(menu_name, item_name, url, options={}) |
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138 | There are 4 menus that you can extend: |
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139 | |||
140 | * @:top_menu@ - the top left menu |
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141 | * @:account_menu@ - the top right menu with sign in/sign out links |
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142 | * @:application_menu@ - the main menu displayed when the user is not inside a project |
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143 | * @:project_menu@ - the main menu displayed when the user is inside a project |
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144 | |||
145 | Available options are: |
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146 | |||
147 | * @:param@ - the parameter key that is used for the project id (default is @:id@) |
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148 | * @:if@ - a Proc that is called before rendering the item, the item is displayed only if it returns true |
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149 | * @:caption@ - the menu caption that can be: |
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150 | |||
151 | * a localized string Symbol |
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152 | * a String |
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153 | * a Proc that can take the project as argument |
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155 | * @:before@, @:after@ - specify where the menu item should be inserted (eg. @:after => :activity@) |
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156 | * @:last@ - if set to true, the item will stay at the end of the menu (eg. @:last => true@) |
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157 | * @:html_options@ - a hash of html options that are passed to @link_to@ when rendering the menu item |
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158 | |||
159 | In our example, we've added an item to the application menu which is emtpy by default. |
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160 | Restart the application and go to http://localhost:3000: |
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162 | p=. !application_menu.png! |
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163 | |||
164 | Now you can access the pools by clicking the Pools tab from the welcome screen. |
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165 | |||
166 | h3. Extending the project menu |
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167 | |||
168 | TODO |
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169 | |||
170 | h2. Adding new permissions |
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171 | |||
172 | TODO |
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173 | |||
174 | h2. Creating a project module |
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175 | |||
176 | TODO |