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Determine if Module is Turned On

Added by Derric Atzrott over 11 years ago

So after a fair amount of effort (ruby/rails noob here), I finally managed to figure out duck-punching/monkey-patching. The next thing I need to do with my Redmine plugin is run some code in the controller based on whether or not a module is enabled in the project.

Currently I have the following code within ./lib/projects_controller_patch.rb:

module ProjectsControllerPatch
  def self.included(base) # :nodoc:
    base.send(:include, InstanceMethods)
    base.class_eval do
      alias_method_chain :show, :ps
    end
  end

  module InstanceMethods
    def show_with_ps
      #CODE HERE THAT NEEDS TO BE RUN DEPENDING ON IF THE MODULE IS TURNED ON
      return show_without_ps
    end
  end
end

ProjectsController.send(:include, ProjectsControllerPatch)

Would anyone be able to help me work out how to determine if a module is turned on for the current project? Would you be willing to also explain why it works?

Thank you,
Derric Atzrott

EDIT: This is for Redmine 2.x


Replies (2)

RE: Determine if Module is Turned On - Added by Derric Atzrott over 11 years ago

I've managed to work out how to determine if a module is enabled:

@Project.module_enabled?("MODULE NAME") should either return an object for the module (if it is enabled) or nil (if it is disabled).

This was determined with a little experimenting using the console and also by browsing through app/models/project.rb (available here: http://www.redmine.org/projects/redmine/repository/entry/branches/2.3-stable/app/models/project.rb)

You can see the code for module_enabled? beginning on line 610.

RE: Determine if Module is Turned On - Added by Jean-Baptiste Barth over 11 years ago

Started Plugin_FAQ, don't hesitate to improve it if you want.

    (1-2/2)