Patch #7115
closed
Improve Project methods to enable/disable modules
Added by Jean-Baptiste Barth almost 14 years ago.
Updated over 13 years ago.
Category:
Code cleanup/refactoring
Description
Enabling or disabling modules is not so easy now. It could be really useful when writing tests, doing modifications for many projects in a "script/console" (or "runner"), and of course in plugins. If nobody has an objection, I'm working it.
Files
That could look like Role#add_permission! and #remove_permission!
I was thinking about something a bit simpler to enable/disable module one by one. See proposal attached, tell me what you think.
#disable_module! would destroy any object that is given as argument, safer version attached.
- Status changed from New to Closed
- Target version set to 1.2.1
- % Done changed from 0 to 100
Thanks for your answer, didn't see it before, sorry...
r5265 removed the need to use it in Project#enabled_module_names=
, but I think these methods could be very useful in a shared hosting environment or in plugins. So I adapted the patch for current trunk and added it in r6098.
It will be safe for next minor version, the methods aren't used for the moment, so it cannot break anything.
- Status changed from Closed to Reopened
Reopened for tracking, not merged into 1.2 branch.
- Status changed from Reopened to Closed
My mistake, sorry. I merged it in 1.2-stable with r6104. Thanks.
Merged too many things with r6104, reverted in r6105, clean merge of this one is in r6106. Sorry for the noise.
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